Boareskyr Bridge is down of the Soubar on the map
- The fresh new factions talk about the dragon hatchery regarding episode 3 inside Hoard and you will exactly what will be/must have become finished with the brand new dragon egg.
- The fresh council provides the Pcs a great writ, going for “crisis investigative powers” and offers the council “oversight” more than the factors.
- A commendable entitled Dala Silmerhelve has a lot to state, as well as particular reasoning the woman boxed texts is actually pass on all-over several profiles. She discusses the newest Draakhorn and you will Maccath the newest Dark red. Utilize the style text message into profiles 20, 24 and you may twenty five.
- Leosin enjoys located Varram the White, user of the white dragon cover-up.
I found myself in the first place thinking about powering The sea regarding Moving Ice basic, but the a lot more I comprehend out of occurrence step 3, the greater I really like it.
Frostskimmer additionally the forty Guards: Your PCs sail the sea on a boat searching for the dragon’s iceberg lair. There’s likely to be some encounters: 5 merrow, a few sea trolls (permitting me to use one of my favorite minis – the Pathfinder Sea Troll!) and a few squids. Think about the fact that you have 40 guards on the ship with an AC of 16, 11 hit points and a +3 to hit. Do you want to say they are all cowards, or that they are doing essential ship duties that prohibit them from fighting right away? Remember that according to the DMG, if NPCs join your PCs in a battle, they get an equal share of the XP.
Falling in the water: The cold water is bad news! Don’t forget! DC 12 CON save, fail means the PC is on the exhaustion track (which is a neat little table in the PH on page 291).
The new Dungeon Flooring are Cold: The slippery ice gimmick adds a lot to the dungeon, especially the upward and downward sloping that is all over hoe werkt tastebuds the map. PCs will actually be glad they have climbers kits. Prepare yourself for a night full of people saying the word: “crampon”.
Maccath brand new Crimson: Our mission is to snatch this wizard, Maccath the Crimson. She’s found fairly early in the dungeon. She wants the PCs to steal some books for her down below before leaving, but your PCs might just knock her out, charm her, or whatever. The adventure says that if the PCs snatch her and sail away on the boat, the dragon flies after them and that the PCs are pretty much sitting ducks on that boat against the dragon with it’s breath weapon that does 54 cold damage! Plan for the various outcomes. Maybe foreshadow the doom by having the PCs pass by a ship sunk by the dragon or something.
Boareskyr Connection try off of the Soubar on your map
- Freeze Vortex: A beneficial snowflake that explodes to the a cool vortex, creating fireball-particular destroy.
- Icemelt: A spell that produces tunnels and you will bed room regarding frost that have no melting otherwise runoff.
- Wingbind: A net off push that goals one creature and you can prevents them away from traveling.
Suspended Castle: If you are going to run Frozen Castle, you might want to run it right after this chapter. The crashed castle is right here in the Spine of the World. The heroes need to be 10th or 11th level. Episode step 3: Death to the Wyrmspeakers (Varram)
The fresh Trip regarding Waterdeep: Yep, we’re headed back down that caravan road again. You’re looking at a few weeks of travel. Take a look at page 181 in the Player’s Handbook. PCs traveling at a normal pace can cover 24 miles a day. We’re looking at about 2-3 weeks to go from Waterdeep to Boareskyr. Then it’s a few days from Boareskyr to the Serpent Hills.